

As is always the case with symbiosis, the fungus does seem to 'benefit' its carrier by coarsening the skin and providing some protection from the elements. Iym, again: "The appearance of frosty, luminous nodules characterize this colony. The rained spores in turn colonize their new hosts, rating this disease among the most contagious." Upon certain stresses, typically under bodily harm, the gills flex and release a cloud of spores, numbering in the thousands, that shower onto adjacent parties, ostensibly protecting their host. The Consortium of Phyta, however, won't be pleased.Īs Beniyayut Iym, physician to the farmstead Kardis, reports: "In cases of fickle gill, infection culminates in the formation of fleshy, spore-bearing gills in the colonized region. Naturally, acquiring a fungal infection increases your reputation with fungi. In cases of infection, a certain species of fungus colonizes a region of the body, rendering that body part unequippable but providing some benefit. Quote Fungi enthusiasts, rejoice! We added fungal infections.ĭepending on your disposition, stay clear-or near-puffing mushrooms. In-game tombstone inscriptions are no longer blank when you quit and reload.įixed an issue that caused reputation-modifying items to change your rep when they were equipped by NPCs.įixed an issue where non-visible hostile creatures would prevent auto-explore from attempting to explore an area.įixed an issue with auto-get not working when non-visible hostiles were nearby.įixed an issue that caused objects you had dropped to be ignored during auto-explore.įixed the bottom status bar inappropriately blocking tile clicks. Taught monster AI to use tonics, force bracelets, and a certain artifact shield.Īdded a 'floating nearby' slot to the following body types: quadrupeds, fish, oozes, crabs, and turrets.Ĭonsolidated 'watervine swamp' and 'salt marsh' regions.Īdded descriptions on the world map for the following tiles: salt marsh, desert canyons, banana grove, ruins, deathlands, hills, mountains, flower fields, and jungle. Expect some new entries to the Corpus Choliys soon (*cackles*). Use it to spray a 2-dram liquid concoction onto items.ĭid some structural work toward adding fungal infections.

This will not save you from a chrome pyramid.Quote New item: spray bottle. Which in turn gives you a direct boost to penetration and/or damage.įor axes that gives your more opportunities to dismember with impunity.įor cudgels that just allows you to keep more enemies busy and stunned.Īnd for anyone in general, that lets you run away from any melee attacker that can't kill you in the first few hits.Įdit: It doesn't do a damn thing against ranged combatants, though.
Caves of qud fungal infection full#
So in short, having the full shield skills and using two bucklers (of any sort) with a two-handed weapon can give you lots of semi-free attacks against helpless opponents.įor long sword users, that means that using the aggressive stance is suddenly much safer, since staggered enemies are easier to hit. Which, as said, leads to 1d2 turns of staggering. So with two very likely blocks per turn, at 32 Strength, you have an approximate 53% chance to stagger any single melee opponent (provided no other opponent uses up your blocks). It's an even split between staggering for one or two turns, so about 7% chance for either.ģ2 Strength (IIRC this is where the PV bonus for Two-Handed Metametal weapons lies): 29% to trigger per block, 27.1875% to stagger overall. With the aforementioned 93.75% chance to block (you can get more by having more arms or carrying an off-hand shield, though there's strong diminishing returns), and keeping in mind that staggering block has a (strength*2)-35% chance to trigger, stunning for 1-2 turns, that gives us.Ģ5 Strength: 15% to trigger per block, 14.0625% to stagger overall. What is nice is the chance to stagger on blocking! The AV bonus is nice but not really worth the points. That gives you a.93.75% chance to block any single attack, with up to two blocks per turn. I often have a Warden/Praetorian with full shield skills, wearing two bucklers.
